Dungeon Crawl Classics #2: The Lost Vault of Tsathzar Rho [Mike Mearls] on *FREE* shipping on qualifying offers. An Adventure for First Level. In The Lost Vault of Tsathzar Rho, a simple expedition to rid the village of a marauding ogre soon becomes more than it seems. A mysterious. The Lost Vault of Tsathzar Rho has 6 ratings and 1 review. Harold said: After finding a great 1e conversion document for this module online (to avoid usi.

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Never have kobolds been used more effectively! This book is not yet featured on Listopia. Dungeon Crawl Classics, Ch. After finding a great 1e conversion document for this module online to avoid using all the sloppy 3. Be lf to take notice of the environmental effects and the tactics kobolds use to turn the environment against the PCs.

The Lost Vault of Tsathzar Rho (Dungeon Crawl Classics #2)

This extended dungeon crawl will advance a party of first level characters up to third level. However, while some suggestions on how to run this are concisely outlined, I would have liked to have seen more concrete examples on how to handle this.

Never have kobolds been used more effectively!

We take abuse seriously in our discussion boards. Combined with the pared down adventure structure, this limits the tactical options available to players.

The Lost Vault of Tsathzar Rho by Michael Mearls

Want to Read Currently Reading Read. If you love dungeon romps, and are looking for something to challenge low-level characters, this is a good buy.

Two areas have numbers left off of them areas 19 and 27 on the level 2 map ; and no key, compass rose, or scale is given, though the maps are gridded. Mar vautl, Harold rated it really liked it. To see what your friends thought of this book, please sign up. The backstory involves the great wizard Tsathzar Rho, who many years ago challenged the gods and opened a portal to a place where the “Outer Gods” dwell think Cthulhu.


Refresh and try again. In fact, it’s the lost vault of Tsathzar Rho, an ancient wizard and prophet of the Outer Gods, who are gathering their foul minions for battle. Posted By Abstruse Thursday, 27th December, The latter half of the adventure relies on a hallucination effect whereby the DM secretly rolls Will saves, and passes cards to the players describing what they see or tsathzag see. Posting Quick Reply – Please Wait.

My only complaint is that I wish they had highlighted the actual creatures present in each area, either by giving them a one-line entry listing hit points or else simply by bolding their names in the text. Refresh and try again. Wonderfully sinister Lovecraftian scenario that a 1st level group will definitely find challenging but not overwhelmingly tsaathzar if they keep their heads screwed on tight Fail, and their influence will spread, until an army of monstrosities has ripened and is ready to set out and conquer the region.

Join Date Apr Posts 2, Formatting and font are fine, with good, legible print in a two-column format. Well, those days are back. Errors The following errors occurred with your submission.

As a general rule we do not censor any content on the site. Return to Book Page. Tsathar marked it as to-read Aug 05, Considering the small size of this adventure and the groups of similar kobolds throughout, it makes sense to organize the module in this fashion. When the characters arrive at its cave, they find a subterranean portal has connected the cave to a much larger underground complex.

Dungeon Crawl Classics #2: The Lost Vault of Tsathzar Rho

Aaron marked it as to-read Apr 03, Adam added it Dec 05, The only real conflict among inhabitants occurs between the undead and the kobolds, and it is unlikely that llost PCs will be able to capitalize on this. Something in that complex has transformed the ogre and many other local creatures into fiendish marauders.


Goodreads helps you keep track of books you want to read. Reset Fields Log in. An Adventure for First Level Characters Remember the golden days of role playing, tswthzar adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level?

This annihilated him and his tower, but the Outer Gods appreciated the foothold this structure gave them on the prime plane. This adventure has a tendency to feel stripped-down; there is not a lot of side exploration that can be done mostly just a chest in one area containing a nasty surprise, and a small area filled with undead on another level.

Lists with This Book. Doing this is important, because the final encounter can only be won if the PCs accept the hallucination as real, since Tsathzar Rho exists now only as a hallucination. If you are looking for a one-shot adventure to occupy a session or three, you should get your money’s worth here as well.

Published January 28th by Goodman Games first published Search for a book to add a reference. This world-neutral, stand-alone adventure is completely new, not a reprint. Keith rated it it was amazing Vaklt 08, Want to Read Currently Reading Read.

Include it as part of a larger campaign setting, which gives the players a chance to go do other things if they get tired of kobolds.

The monster stats are not provided in the body of the adventure; instead, they simply state how many of a particular creature are to be found at a particular location, and mention their treasure.

This consists of three levels: