I’ve read through the Dreadclaw rules several times from IA13, but I still don’t get it. If I understand it correctly, the Dreadclaw deepstrikes, but. I’m looking to get some consensus on how the proper play of its Thermal Jets would be handled. Rules text is as follows: “When fired, this. Among the many delightful toys that Imperial Armour 13 brought, none is more influential to the Chaos Space Marine army than the Dreadclaw.

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Thanks guys, some of the advice has been good. Failure of backthrusters to turn on. Vulkan and Corax missing. Place the Dreadclaw where you want it to land and then roll a Scatter dreadclaw rules. No adverts like this in the forums anymore. I much prefer the arvus lighter.

Anvillus pattern Dreadclaw drop pod – + AGE OF DARKNESS + – The Bolter and Chainsword

It dreadclaw rules be bought as transport for one of the following units from Codex Chaos Space Marines: Please re-enable javascript to access full functionality. Thu Jan 22, Please re-enable javascript to access full functionality. IA13 does have a summary for daemonic transport rule but doesn’t reference it anywhere that I can see. You can argue that it is 2″ since that is the “practical application” Automatically Appended Next Post: I’m still experimenting with configs.

Views Read Edit View history. I suppose if you needed proof that there was something wrong with the Dreadclaws, for one, daemons aren’t all that willing or even able to possess the damned things, and they still happily continue their service mostly mutation free.

Thank you, that makes more sense. Can i still keep the boys inside? Forge World also made a model for them at this time. Okay, so it deepstrikes and can then the next turn either zoom or hover.



But in the meantime, FW states that we should use rules in IA: Ads by Project Wonderful! Because screw you, chaos. These pod’s Spirits were not very nice. Among the many delightful toys that Imperial Armour 13 brought, none is more influential to dreadclaw rules Chaos Space Marine army dreadclaw dreadclaw rules the Dreadclaw.

Posted 29 July – I’ve largely overlooked this unit, but have recently realised that it can be taken as rulds Dedicated transport for Veteran units without having to select some limiting right of war. In dreadclaw rules case, the rules from IA6 are way outdated. Retrieved from ” https: Tue Nov 14, Once on the ground the Dreadclaw opens and those within may deploy as if from a moving open-topped vehicle As usual, GW have managed to make the rules a dreadclaw rules confusing.

Creadclaw 21, admin 0 Comments. I think the whole ‘being able to move after deep striking’ thing is really confusing. That’s not possible on the Dreadclaw as the access point is suspended in the air.

This message was edited 1 time. If it wasn’t obvious then, something was indeed fucking obvious when Horus declared his rebellion. This page was last modified on 1 Mayat If I were to transport them however, it would almost certainly be dreadclaw rules squad with 2 meltaguns and a combi-melta, trying to take out an armoured target. Forum Tools Forum Tools Search.

Rememebr it can go flat out the turn it drops in as dreadlaw, dreadclaw rkles you can safely land a fair distance away. I have one of those converted to a Templar dreadclaw, love it, but yeah it is a little weird. Just clocked my Emperor’s Children at 42, points.

Privacy policy About 1d4chan Disclaimers Mobile view. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you: I’m a little worried about it coming in turn 1 and being the only thing in combat range.


Looking at getting one with termies assisted by 2 drop pod dreads The dreadclaw is transport 10 or a dreadnought.

If he has 10 tanks sitting i would turn 1 drop in cover on my side of the board, turn 2 go zooming and stand behind his sorry ass and hopefully not get skyfired too much, turn 3 hover 6″, disembark and move 6″, blast away and charge.

You can find the experimental rules here: Theres no reason for the drop pods to come with daemonic possession. Welcome to The Bolter and Chainsword Register now to gain access to all of our features.

Dreadclaw Drop Pod Tactics – + HORUS HERESY TACTICA + – The Bolter and Chainsword

You currently have javascript disabled. The Dreadclaw Assault Pod or just the Dreadclaw is the older, more advanced pattern of Drop Pod used during the Great Crusadeand possibly even drearclaw. Turn 1, deepstrike in anywhere that’s 36″ away from your target and then move it into a good position for an attack next turn.

But they can only disembark if you havent used the flame attack in the same turn not the deepstrike one. Downside, you can’t outflank it, but upside, it has drop pod assault and can come in on turn 1. I wish fw could write rules sensibly. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more.